is there not supposed to be art with most of the scenes? so far the only 2 people there has been art with the sex scenes has been the innkeeper and beatrice. I've also done a few other scenes like with the elven gangbang and adeline from the tavern, but neither of those had any art, they just displayed the background map.
Sorry for the late reply, I somehow missed notifications from itch for like two weeks. Most of the scenes in the game don't have art at the moment. There are still somewhere between 40-50 that do have art, but there's at least 200 scenes in the game overall, so many don't. The scene reviewer includes most of the scenes with art though, so after you finish a dungeon you can check that to make sure you haven't missed any scenes with art. As for fullscreen, F4 should do that, but it's just going to stretch out the screen and any images on it, so I don't really recommend it.
I believe most of the music I've bought to use for the game only gives me the right to use it in the game, not to just repost it all on it's own, but the filepath for the music is CiC_0.49\audio\bgm, so you could access it and find the songs you like through there. If you'd like you can let me know where you encountered a specific song and I can check which one that would be.
I believe so, but it's not necessarily easy. If you don't engage in any sex scenes with any male NPC's and can avoid ever losing to male enemies, then gay content should be entirely avoidable as far as I know.
Is the scene in the 3rd dungeon with the femboy adventurer mandatory?I just tried it with all the outfits, but I couldn't avoid the event.If I'm doing something wrong, please tell me, I'll be very grateful.I really like your game, and I won't quit playing it because of one event, but I'd like to keep the roleplaying of "submissive girl for futanari".<3 PS: Sorry for some mistakes.The message was translated via Google translate
There's nothing wrong with that. This does not negate the fact that I spent 15 hours in the game and only got to the third dungeon and had a lot of fun. Anyway, the game is amazing.
I don't plan to have any official translations due to the very high word count of the game. You might be able to set up something to automatically machine translate the game, but I'm not really sure how to do that, sorry.
Ah, for some reason I thought she gave you the cage at the end of that scene, but she actually keeps it. I'll be sure to edit that, but regardless, you just need to find the summoning room for the first time, and then the room to the right will have the temporary set up for summoning. (You don't actually need the cage to view the scene.)
Do you mean updating between versions, or applying patches? If you mean between versions, you just need to download the new base version, and copy your old save folder into the same spot in the new game folder. If you mean applying patches, the patches have instruction files in them to show you how to do it. And you only ever need to apply the latest patch to the game, you don't need to do them 1 by 1.
For some reason I thought the game was supposed to update on the 1st, and was so confident in that I never checked to see if I was wrong. Here's the link to the download folder for 0.49, I'll properly update the game page soon. https://mega.nz/folder/ATYnUL7Q#n0O0LW91ybryZmN-Es-VdQ
Thanks mate! I remembered you said 30th so I just stuck around for a while yesterday before deciding it must be time difference or some shit and just came today. Glad to see the new update!
Assuming you are using the Windows version, it would be inside of the main folder, CiC 0.48.6. The file you need to run the game is simply called "game.exe".
Ah okay, it's different on the web version. You'll need to run the index.html file. If it asks you what to open it with, you'll want to select a web browser. You will also need to configure your browser to allow it to play RPG Maker MV games, as it generally won't work by default. This link should tell you how to do that. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...
And if you're curious about the Mac version, it probably doesn't work because your Mac is too new. RPG Maker MV support of Mac ended in the middle of me making the game, but I still upload the Mac version because it will still work on older machines.
Last time I tested the skill balance I found Ice to be stronger than both of the other options by quite a bit, so I nerfed it. I'm pretty sure it was still the strongest overall afterwards, because I didn't want to end up making it bad. Do you know how long ago the last time you played was though? I'm pretty sure the last change to skill balance was over a year ago.
Hmm, maybe the enemies are stronger or something then. I'm pretty sure what I nerfed was the defensive buff Ice gave. It would be weird for Ice to one-shot normal enemies unless you were way over levelled for the area. Ice is supposed to have the lowest damage of the three spells.
I have the idea to let the player have another character join their party near the end of the game, so I could potentially add him as an option. I'm not 100% sure if I'll do that yet though, as combat has been designed to just have controllable character until now, so I'll have to see how easy it is to add another one.
I've tried all the Linux methods mentioned, and all it does, it will load the window, and then immediately crash after turning into a rectangle shape. Tried JS method and tried shortening the name. Nothing. I don't know how to make the web version work...I'm just very confused and frustrated.
I'm not very familiar with Linux, so what I posted before is pretty much all I have for suggestions. However, I can try to help with getting the web version to work instead. Did you follow this link for setting up browser permissions? And if you did, what error's/issue's are you getting? https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...
To run it through a web browser, you'd basically just open the web browser, then drag the "index.html" file into the browser. That or right click->open with->select your browser. However, you'll have to change a setting on your browser to ensure the game runs successfully, this link explains how. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa... I can confirm it should work with firefox at the moment, as I tested it just now to make sure.
Has anyone been able to get the game (0.48.6) to run on Linux? If so, how did you do it? The windows version doesn't launch through wine and the Linux version crashes with the error "Failed to create ICU number format, are ICU data files missing?"
I'm fairly certain people are able to run the game on Linux for the most part, but I couldn't say what they are doing differently than you are. One of the main results I got trying to search the error was actually another user commenting on it for my game earlier, so I can link you to that comment, as I gave them some options that seemed to work for another user. There's was specifically for a "Running without the SUID sandbox!" error, but it also contained "Failed to create ICU number format, are ICU data files missing?" so I figured your full error report could be similar. I can't say if they worked for this user with this specific issue as they didn't respond to my suggestions, but it could be worth a shot. https://itch.io/post/8438287
Otherwise, another shot in the dark I have is to move the game to your desktop and try running it from there, in case it's a filepath length issue. If you look in the game folder, there is a icudtl.dat file, which I'm assuming is the file the game is reporting as missing, so maybe it's just failing to read it?
Last idea would be to try downloading the latest version of nw.js from https://nwjs.io/, and then copying the contents into the CiC 0.48 Linux folder. I already do this when uploading the game, but since 0.48 was released a few months ago, the files are a bit out of date. I have literally no basis for thinking this would work other than another Linux uses with a different but maybe related error said that helped them back with version 0.46.
If none of those things work, as mentioned in the first link above, you can try the web version of the game instead. Some minor functions don't work with it, as mentioned in the link as well.
Sorry I couldn't be of more help, and please let me know if any of these suggestions work.
New bug (I think): When I get to the end of Dungeon 5 I can't fight Alexander at all, and I'm stuck with him playing the piano eternally while I stand there
Edit: I arrived from the purple path and the game didn't sped me up either, I had to use the debugger to solve that, but I can't start the battle with it's help
Are you returning to the room with Alexander and the piano after having already beaten him? It looks like I didn't properly set things up for a player to return after having already viewed the event, so I've changed it so you can actually go to the next room by walking to the door with patch 0.48.11. I'll set it up so you can review the event later, thanks for pointing it out. The movement speed thing was also bugged on the purple route, and I'm rather impressed nobody has pointed that out yet, so thanks for letting me know about that too. It should also be fixed with the patch.
Even tho I can go to the church, the scene reviewer says I haven't completed Dungeon 5, and when I enter "Middle of Nowhere Dungeon" all the events trigger like I haven't been in there even tho I can choose where to start
Edit: thought the church event came after Dungeon 5
I honestly don't know how that is possible then. The event is set up to turn off after it's run, there isn't really any way to mark that you've viewed that event other than to view it, as the switch to determine if it's been viewed or not is tied directly to that event. Regardless, I set up the way to properly review the event, and adjusted the scene reviewer, so you should be able to access the scene reviewer for dungeon 5, and you should be able to properly restart the boss encounter. Thanks again for letting me know, and do let me know if the fix doesn't work. (Patch 0.48.12)
You should be able to play it on android with the JOIPlay app, but it is not specifically designed for android/touch controls, so there may be some issues. I've not heard of any major problems from those who have been able to get it to run.
It should just require you to run game.exe. Nothing happens at all when you run the .exe? You could try moving the game folder to your desktop and running it to see if that changes anything.
hey for some reason when i go to play the game it opens but all i get is a black screen if it helps to understand im on windoes and i downloaded the CIC_0.48.6_Windows.zip file
My first thing to suggest would be to move the game folder to your desktop, and then run it. It might be that the filepath is too long wherever the game is currently, and so it cannot properly load things on startup. If moving it works, you can then try moving it somewhere else, or rename the folder it was in to be shorter, to try and fix that. If that doesn't work I can check to see if there's other possible issues. Does any audio play when it starts with the black screen?
Unfortunately due to the word count being in the hundreds of thousands getting a translation for the game isn't something I am able to afford. I believe there is software out there to automatically machine translate RPG Maker MV games, but I'm unfamiliar with how those work, sorry.
for some reason the game won't allow me to use potions or other items except for the key items. is there a way to use items anywhere that I dont know or is it a glitch or bug?
Sorry for the late reply, I didn't see the notification for several comments on here.There are very few consumable items in the game, and those that are available usually cannot be used in battle. I don't think it's a bug.
I haven't gotten far in the game but the use button on items is not there. I physically can't use potions but I can use other things like the difficulty changer and the appearance and the cheat. but for potions and other key items I can't use it at all. I just beat the first dungeon so sorry if I seem confused but if you can how do I fix the issue because I don't want to create a new save or a new playthrough. sorry for the late reply I went on a trip.
There basically aren't potions in the game, unless you are talking about the linking device. You should be able to use the linking device outside of combat, but not inside of it. If you let me know specifically what other items you are trying to use but can't I can check on them, but if you can use the difficulty changer and appearance items it sounds like things are working properly.
So I think there's a bug going on because after the 4th dungeon I can't talk to Britanny about the 5th dungeon and the other receptionist won't even trigger dialogue, also tried talking to the guy infront to see if it would trigger him getting out of there like in previous versions but still nothing happens so I'm kinda stuck now. I *could* use the skip dungeon but that takes me down to lvl 15 and I don't wanna lose 5 lvls
Sorry for the late reply, I didn't see the notification for several comments on here. I thought this was fixed, but I might have to take another look at it. In the meantime, can you try the "Dungeon 5 Receptionist Bug" option in the debug menu? It might fix your problem. Let me know if it doesn't.
Sorry for the late reply, I didn't see the notification for several comments on here. There's a save transfer guide in the download folder, here's a direct link to the pdf file. https://mega.nz/file/0aBBlYxC#61HzF5aaSjYZiZ9tP8EAVWRTv8cEkrPkr5BWZ0rJPX8 It is a bit of a pain in the ass. If you are unable to get it to work, you can upload your save file alongside your global.rpgsave file, and I can do the transfer for you. It still won't be 100% perfect, but this method does let you port most of your save data. Sorry for the inconvenience.
Sorry for the late reply, I didn't see the notification for several comments on here. Did you accidentally use the blue "Dungeon Skip" portal in the hub area? And how are the other dungeon's bugged, are you just unable to start them?
It's not the only place where this happens: at the end of the dungeon, after the chase in the "maze", and I recall another place but I don't remember where.
Thanks for letting me know about that, I'll be sure to fix the collision with those objects. When you say it occurs at the end of the dungeon, do you mean the end of the first section there, or at the very end in the boss room?
Yeah it's usually north walls that do this. In the pictures you showed, the problem was that the banners I put on the wall were set so that the player could walk over them, which overrides the setting that says "no, you can't walk on these walls." It also happens if I don't put walls under the roof tiles, as by default you can walk onto ceiling tiles from below, for some reason.
that’s how I’ve been playing it this whole time I use one of the proton packs to force its comparability as I do with alot of games I download away from steam
I see. I'm not sure if I can really help with that then. I don't know what proton packs are, or how they work, and I'm not really sure what would suddenly cause that to not work. Could plugins interfere with that?
So other builds on Crossdressing in Camelot have not worked, but some of them do? Or other builds of other games have not worked? Do you always download it to the same spot on your pc?
Hey deb, I play the Windows version with my PC and phone and there are diferent "scene viewer"s for each one even tho it's supposed to be the same.
On the computer, when I got to the 3rd dungeon, it just let me watch 2 scenes, but on the phone I go to another place that lets me watch each dungeon, Katie, Beatrice and more. Any idea why it's like this?
Looks like your computer version of the game is older than the version you downloaded on your phone. The full scene reviewer was added with version 0.47, the latest version, so you probably need to download that.
I installed the game through the itch.io app. Sometimes when I try to open it, it won't open through the itch.io app. I have to go to the installation location and open it directly. The only way I've been able to fix it is by uninstalling then reinstalling. I think it happens when I close the window with the X at the top. But if I Force Close it through the itch.io app it seems to work fine.
Huh, that's odd. I don't really know anything about how the itch.io app works. If you can open it directly, would it work to just create a shortcut to run the game from instead of using the app, or is the app still preferable to that?
Yeah I did a quick search on the issue to see if I could find anything but nothing really came up, and given that this apparently happens on other games, it sounds like more of an issue with itch than the game, so I'm not sure if I can do anything about it, especially since it only happens some of the time, I have no idea what would be causing that, sorry.
What version of the game are you running? (Windows, Web, Mac, or Linux.) Also, when you save, does a save file appear in the save folder of the game? The save folder should appear inside the "www" folder of your game if you are playing on Windows.
Yeah that just kind of happens. RPG Maker MV runs using an older version of nw.js, so the error appears, but it doesn't do anything. Updating the nw.js for the game actually can cause issues, so you can just ignore it.
If you are running Mac OS 10.16 or later the game will not work, as support for RPG Maker MV ended with that version of the operating system. If you have an earlier OS, you might be able to fix it by moving the game into your "applications" folder. Otherwise, you can try running it through the web version. You will need to apply the following guide to set up your browser to allow the game to run through it though. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...
I forgot the name of the dungeon, but it's from Alexander and then the second one of his. There is a part with gas, there i lose control over my character and it keeps going back in and out. This way i'm soft locked inside the dungeon and cannot continue the story...
Patch 0.47.6 should fix this issue. With your current save, you will have to go back through the trap one more time, and then it should turn off until you return to the dungeon again. It is supposed to make you lose partial control over your character, as you randomly stumble a space forward in a direction every few seconds, but I didn't realize the event could trigger twice. Thanks for reporting it.
I've encountered a bug with the cursed outfit. Despite going through all transformation scenes, my character still has the hairstyle and -color from before, as well as the same eye color as before.
You probably would have fixed this already, but it's possible that you just need to open and close the menu to update your characters appearance. Otherwise I'll try and take a look at that soon, thanks for reporting it.
Opening and closing the menu changed the hair color and hair style for a few seconds into what they should have been after transformation. But then it switched back to the incorrect hair and stayed that way. Regardless of reloading or restarting the game. Plus, the equipment menu showed "Black Hair 4" (I think it was 4) to be equipped, not purple hair. As if changing the hairstyle after character creation broke something.
That extra info helped, thanks. It looks like this error came from the fact that the paperdoll wasn't in the game when this transformation was first added. It looks like I attempted to fix this, and the transformation works after the first time your hair changes, but when it changes the final time it bugged something out. It should be fixed with patch 0.47.5. The fix doesn't work retroactively, but you should be able to fix it yourself by visiting the Salon and just selecting the purple color and long hair style. (Salon is unlocked once you have over 60 femininity, and is under the town locations, if you didn't know. Sorry for the inconvenience.)
As for the eye color, that actually won't change. The way the expression system is set up requires for the eyes to be included, and the expression system can't account for different possible player appearances in the details of the expressions themselves, so hair and skin color work, but eye color does not.
I'm glad I could help :D I tried fixing the hair color via the Salon, but purple wasn't available for me. Also, wasn't the eye colour supposed to change with the outfit transformation? I remember it changing in earlier builds.
Purple is under the "more colors" option. It's the last hair color. And the eye color change might have worked before the paperdoll was implemented. I used to use a plugin with default RPG Maker assets for the characters appearance, which didn't have expressions, and therefore didn't have the eye color limitation.
Question: one of the images presented here shows standing sex with a futa orc. But what exactly(!) do I have to do in the game to see it? Unfortunately, the walkthrough I've been able to find is way too vague and probably incomplete.
Lose to the boss in the first dungeon for that scene. You can also check the scene reviewer for many of these, it is just for the scenes with artwork, and all the art for each dungeon unlocks after you clear it.
Yeah, I discovered that a bit later by purposefully losing to her. It's a pretty nice scene, wish there were a similar one with randomly encountered orcs or when napping in one of the rooms, only more consently and intimately. Like a possible variation from being caught napping by the futa orc :)
hi, i've strated playing yesterday and i've already beat the 1st dungeon, when i realised that i have probably some bug and i can't find any solution, so i've decided to write it here. I noticed i didin't get any pictures (screen is always black) when having a scene, i'm just getting text message but the background is perma black, for ex. (through whole dungeon 1 i didn't get any pictures while having a scene, but im not sure if there should be any, so i just played, and didn't bother). I guess i've got everything correct to elven village? But after that nothing is showing besides check appearance and fighting characters (lizardmen), i've tried to use debugger to erase pictures but it didn't work so i guess it's not the problem. Please help i'm using 47.0 version downloaded through tfgames, thanks!
Probably not a bug. The game was developed for a few years before I was able to start commissioning art, so many scenes do not have art and just show a black screen instead. There are several scenes with art in most areas (like the first dungeon for example), but you may have missed them. You can use the scene reviewer in Elmgar to view any scenes with artwork you may have missed from the first dungeon after clearing it. (The scene reviewer is only for scenes with art.) If the scenes in the reviewer aren't showing art then there may be a bug going on.
Actually, You were right I've just missed them, anyway thanks, and thanks for such a great game! Ps. It would be great if You could add nipple piercing on the paper doll if taken.
Hi! So I seem to be getting an error message saying that the given key is not in the dictionary after filling out the spaces and trying to download the save. Any ideas?
I originally thought this was just from porting over too many variables at once (and it still can be, in which case you just need to copy over the "VariablesData" part twice,) but I've found that getting rid of variables without replacing them with a new value also does this, and the game assigns a new variable to track if your save is from before or after I added in this transfer method, so it can run an important function after you load into your updated save.
The important part is that when you are copying VariablesData, you need to not replace the part that reads "1132":1.0} in your new save. Instead, change this to "1132":0.0} So you'd copy all of your variables from the old save, but only replace up until the last variable (1132) in the new save. You may also need to add a comma after the variable that shows up right before "1132":1.0} Sorry for how confusing this is, I've updated the guide now to include that part.
Ahh I see. Well, I got a bit impatient and just used the skip dungeon and used the save editor to give myself a bunch of gold so it's all mostly fine. Just wanted to see the new content.
And yeah I figured the problem was in te variable part somewhere cuz I individually copy pasted and downloaded the saves and it broke once I copy pasted the variables. Didn't know how to fix it though so.
Thanks for the help mate! I've done some IT stuff so I know this shit is so confusing sometimes. Coding can be such a pain when the entire thing bugs out for a simple thing like a comma.
Also, could you please update the walkthrough? I think its a bit out of date right?
I can check, as it's probably slightly out of date, but keep in mind that it's only intended to keep track of scenes with special requirements to view. Most enemy defeat scenes, for example, aren't on there, because the requirement is simply to lose to the enemy. If there's a particular scene you are wondering about I can just tell you directly as well. Thanks for pointing out that issue with the save transfer so I could update the guide.
Ahh I see. Alright thank you. I was just asking cuz you said some names like Evelyn, Adeline, Cassandra and stuff and I kinda forgot who they were. But its all good for now. Figured it out. Though if I am not mistaken I don't think you can fight Evelyn again in 47.1. Pretty sure I got the patch. Also is the discord for patreons only?
Oh, it's perfectly functional in version 0.47.1, the trick is that I somehow went and removed it from 0.47.2 and 0.47.3. So it's been re-added in 0.47.4 lol, thanks for pointing that out. The discord is for patrons only to prevent me from having to deal with being spammed or anything like that. I can send you an invite if you dm me on pretty much any other website, because itch is the only one that doesn't have that functionality. My username on discord is stickyickycic
Yeah as Sypho said, if you are loading an old save you will need to follow up instructions on how to convert your save to a new file, or start a new game. Unfortunately a new plugin I added with this update broke saves. Here is a link to the guide. https://mega.nz/file/Vagw1IKZ#61HzF5aaSjYZiZ9tP8EAVWRTv8cEkrPkr5BWZ0rJPX8
Like before reaching the main menu? If it's before reaching the main menu, have you played previous versions of the game on JOIPlay, or have you played other RPG Maker MV games on JOIPlay? Just to try and rule out possible causes of the issue.
Alright, I think I've discovered the problem. In JOIPlay, hold your finger down on the icon to launch the game for a second or two and release, which opens a bunch of options for the game. Then click on "settings", and ensure "Allow External Modules" is off. I found a similar post that commented saying that setting should be off, and when I turned it on for my device, it caused the exact same error as the one you are getting, so turning that off has a good chance of fixing it. A related fix just in case is to also make sure "NWJSAPI" is on. And I'll just add that "Allow External Modules" was off by default for me, so you might want to check if you have that set to on by default and turn it off, unless you needed to turn it on for other games for whatever reason. If that doesn't work let me know, thanks.
Tried using my save from the previous version and I got an error message:
TypeError: Cannot read property 'length' of undefined at Scene_Map.createVarBars (Galv_VariableBar.js:135:43) at Scene_Map.createDisplayObjects (Galv_VariableBar.js:122:7 at Scene_Map.onMapLoaded (rpg_scenes.js:571:10) at Scene_Map.onMapLoaded (GALV_CamControl.js:195:32) at Scene_Map.onMapLoaded (Shaz_TileChanger.js:287:34) at Scene_Map.onMapLoaded (OcRam_Layers.js:31:132) at Scene_Map.isReady (rpg_scenes.js:561:14) at Function.SceneManager.updateScene (rpg_managers.js:2018:48) at Function.SceneManager.updateMain (rpg_managers.js:1983:18) at Function.SceneManager.update (rpg_managers.js:1907:14)
← Return to game
Comments
Log in with itch.io to leave a comment.
is there not supposed to be art with most of the scenes? so far the only 2 people there has been art with the sex scenes has been the innkeeper and beatrice. I've also done a few other scenes like with the elven gangbang and adeline from the tavern, but neither of those had any art, they just displayed the background map.
Edit: Also how do I put the game in fullscreen
Sorry for the late reply, I somehow missed notifications from itch for like two weeks. Most of the scenes in the game don't have art at the moment. There are still somewhere between 40-50 that do have art, but there's at least 200 scenes in the game overall, so many don't. The scene reviewer includes most of the scenes with art though, so after you finish a dungeon you can check that to make sure you haven't missed any scenes with art. As for fullscreen, F4 should do that, but it's just going to stretch out the screen and any images on it, so I don't really recommend it.
please post the soundtrack on somewhere
I believe most of the music I've bought to use for the game only gives me the right to use it in the game, not to just repost it all on it's own, but the filepath for the music is CiC_0.49\audio\bgm, so you could access it and find the songs you like through there. If you'd like you can let me know where you encountered a specific song and I can check which one that would be.
How to play this? I was wooed by a witch, then by a barkeep and don't know how to procee
Visit the Guild Hall via the Town Locations portal and you'll be signed up for the first quest.
Is it possible to avoid gay content?
I believe so, but it's not necessarily easy. If you don't engage in any sex scenes with any male NPC's and can avoid ever losing to male enemies, then gay content should be entirely avoidable as far as I know.
Thanks for the reply. I'm just a fan of futanari)
Is the scene in the 3rd dungeon with the femboy adventurer mandatory? I just tried it with all the outfits, but I couldn't avoid the event. If I'm doing something wrong, please tell me, I'll be very grateful. I really like your game, and I won't quit playing it because of one event, but I'd like to keep the roleplaying of "submissive girl for futanari". <3
PS: Sorry for some mistakes. The message was translated via Google translate
Oh, I'd forgotten about that since he's a femboy as well. No, there's no way to avoid that scene, sorry.
There's nothing wrong with that. This does not negate the fact that I spent 15 hours in the game and only got to the third dungeon and had a lot of fun. Anyway, the game is amazing.
Будут добавляться новые языки?
I don't plan to have any official translations due to the very high word count of the game. You might be able to set up something to automatically machine translate the game, but I'm not really sure how to do that, sorry.
How do you trigger Evelyn's second scene? I don't have a cage in my inventory.....?
Ah, for some reason I thought she gave you the cage at the end of that scene, but she actually keeps it. I'll be sure to edit that, but regardless, you just need to find the summoning room for the first time, and then the room to the right will have the temporary set up for summoning. (You don't actually need the cage to view the scene.)
Ahh thanks mate! Where's the summoning room though? I think I explored the whole area but I didn't find something like that....
Edit: Ah nvm. Found it lol!
Would it be possible to get linked to a simple guide to updating files? Not very tech savvy regarding to that stuff tbh, thanks in advance.
Do you mean updating between versions, or applying patches? If you mean between versions, you just need to download the new base version, and copy your old save folder into the same spot in the new game folder. If you mean applying patches, the patches have instruction files in them to show you how to do it. And you only ever need to apply the latest patch to the game, you don't need to do them 1 by 1.
Mou no update? Sadge....
For some reason I thought the game was supposed to update on the 1st, and was so confident in that I never checked to see if I was wrong. Here's the link to the download folder for 0.49, I'll properly update the game page soon. https://mega.nz/folder/ATYnUL7Q#n0O0LW91ybryZmN-Es-VdQ
Thanks mate! I remembered you said 30th so I just stuck around for a while yesterday before deciding it must be time difference or some shit and just came today. Glad to see the new update!
Which folder in the download do I open to run this game?
Assuming you are using the Windows version, it would be inside of the main folder, CiC 0.48.6. The file you need to run the game is simply called "game.exe".
Am using a macbook, and the macbook version didn't work, so I tried downloading the web version, which is what's confusing me
Ah okay, it's different on the web version. You'll need to run the index.html file. If it asks you what to open it with, you'll want to select a web browser. You will also need to configure your browser to allow it to play RPG Maker MV games, as it generally won't work by default. This link should tell you how to do that. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...
And if you're curious about the Mac version, it probably doesn't work because your Mac is too new. RPG Maker MV support of Mac ended in the middle of me making the game, but I still upload the Mac version because it will still work on older machines.
Its only me or the ice path in the skills is weaker than I remember?
Last time I tested the skill balance I found Ice to be stronger than both of the other options by quite a bit, so I nerfed it. I'm pretty sure it was still the strongest overall afterwards, because I didn't want to end up making it bad. Do you know how long ago the last time you played was though? I'm pretty sure the last change to skill balance was over a year ago.
Cannot say I remember when, in my safe was almost one shooting normal enemies, the new one not that much
Hmm, maybe the enemies are stronger or something then. I'm pretty sure what I nerfed was the defensive buff Ice gave. It would be weird for Ice to one-shot normal enemies unless you were way over levelled for the area. Ice is supposed to have the lowest damage of the three spells.
Ahhhhhhh, thats why I felt the deff and "thorns" shield less defensives
Btw, just thought of this, but its possible to recluit the feminiced npc to join our party?
I have the idea to let the player have another character join their party near the end of the game, so I could potentially add him as an option. I'm not 100% sure if I'll do that yet though, as combat has been designed to just have controllable character until now, so I'll have to see how easy it is to add another one.
I've tried all the Linux methods mentioned, and all it does, it will load the window, and then immediately crash after turning into a rectangle shape. Tried JS method and tried shortening the name. Nothing. I don't know how to make the web version work...I'm just very confused and frustrated.
I'm not very familiar with Linux, so what I posted before is pretty much all I have for suggestions. However, I can try to help with getting the web version to work instead. Did you follow this link for setting up browser permissions? And if you did, what error's/issue's are you getting? https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...
i don't know what to do with it. There's a WWW folder and i tried running index.html but it didn't do anything.
To run it through a web browser, you'd basically just open the web browser, then drag the "index.html" file into the browser. That or right click->open with->select your browser. However, you'll have to change a setting on your browser to ensure the game runs successfully, this link explains how. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa... I can confirm it should work with firefox at the moment, as I tested it just now to make sure.
Has anyone been able to get the game (0.48.6) to run on Linux? If so, how did you do it? The windows version doesn't launch through wine and the Linux version crashes with the error "Failed to create ICU number format, are ICU data files missing?"
I'm fairly certain people are able to run the game on Linux for the most part, but I couldn't say what they are doing differently than you are. One of the main results I got trying to search the error was actually another user commenting on it for my game earlier, so I can link you to that comment, as I gave them some options that seemed to work for another user. There's was specifically for a "Running without the SUID sandbox!" error, but it also contained "Failed to create ICU number format, are ICU data files missing?" so I figured your full error report could be similar. I can't say if they worked for this user with this specific issue as they didn't respond to my suggestions, but it could be worth a shot. https://itch.io/post/8438287
Otherwise, another shot in the dark I have is to move the game to your desktop and try running it from there, in case it's a filepath length issue. If you look in the game folder, there is a icudtl.dat file, which I'm assuming is the file the game is reporting as missing, so maybe it's just failing to read it?
Last idea would be to try downloading the latest version of nw.js from https://nwjs.io/, and then copying the contents into the CiC 0.48 Linux folder. I already do this when uploading the game, but since 0.48 was released a few months ago, the files are a bit out of date. I have literally no basis for thinking this would work other than another Linux uses with a different but maybe related error said that helped them back with version 0.46.
If none of those things work, as mentioned in the first link above, you can try the web version of the game instead. Some minor functions don't work with it, as mentioned in the link as well.
Sorry I couldn't be of more help, and please let me know if any of these suggestions work.
None of these worked for me.
New bug (I think): When I get to the end of Dungeon 5 I can't fight Alexander at all, and I'm stuck with him playing the piano eternally while I stand there
Edit: I arrived from the purple path and the game didn't sped me up either, I had to use the debugger to solve that, but I can't start the battle with it's help
Are you returning to the room with Alexander and the piano after having already beaten him? It looks like I didn't properly set things up for a player to return after having already viewed the event, so I've changed it so you can actually go to the next room by walking to the door with patch 0.48.11. I'll set it up so you can review the event later, thanks for pointing it out. The movement speed thing was also bugged on the purple route, and I'm rather impressed nobody has pointed that out yet, so thanks for letting me know about that too. It should also be fixed with the patch.
Thanks then, but I haven't fought him.
Even tho I can go to the church, the scene reviewer says I haven't completed Dungeon 5, and when I enter "Middle of Nowhere Dungeon" all the events trigger like I haven't been in there even tho I can choose where to start
Edit: thought the church event came after Dungeon 5
I honestly don't know how that is possible then. The event is set up to turn off after it's run, there isn't really any way to mark that you've viewed that event other than to view it, as the switch to determine if it's been viewed or not is tied directly to that event. Regardless, I set up the way to properly review the event, and adjusted the scene reviewer, so you should be able to access the scene reviewer for dungeon 5, and you should be able to properly restart the boss encounter. Thanks again for letting me know, and do let me know if the fix doesn't work. (Patch 0.48.12)
when is version 0.49 being released to the public
September 30th
Thanks for letting me know.
Can’t remember if I wrote here before or not but can this game be ported on android?
You should be able to play it on android with the JOIPlay app, but it is not specifically designed for android/touch controls, so there may be some issues. I've not heard of any major problems from those who have been able to get it to run.
Is there any special way to get the Windows version to run? I unzipped the file and try to run the game.exe and nothing happens?
It should just require you to run game.exe. Nothing happens at all when you run the .exe? You could try moving the game folder to your desktop and running it to see if that changes anything.
hey for some reason when i go to play the game it opens but all i get is a black screen if it helps to understand im on windoes and i downloaded the CIC_0.48.6_Windows.zip file
My first thing to suggest would be to move the game folder to your desktop, and then run it. It might be that the filepath is too long wherever the game is currently, and so it cannot properly load things on startup. If moving it works, you can then try moving it somewhere else, or rename the folder it was in to be shorter, to try and fix that. If that doesn't work I can check to see if there's other possible issues. Does any audio play when it starts with the black screen?
Good evening, will there be a Russian translation in the game?
Unfortunately due to the word count being in the hundreds of thousands getting a translation for the game isn't something I am able to afford. I believe there is software out there to automatically machine translate RPG Maker MV games, but I'm unfamiliar with how those work, sorry.
for some reason the game won't allow me to use potions or other items except for the key items. is there a way to use items anywhere that I dont know or is it a glitch or bug?
Sorry for the late reply, I didn't see the notification for several comments on here.There are very few consumable items in the game, and those that are available usually cannot be used in battle. I don't think it's a bug.
I haven't gotten far in the game but the use button on items is not there. I physically can't use potions but I can use other things like the difficulty changer and the appearance and the cheat. but for potions and other key items I can't use it at all. I just beat the first dungeon so sorry if I seem confused but if you can how do I fix the issue because I don't want to create a new save or a new playthrough. sorry for the late reply I went on a trip.
There basically aren't potions in the game, unless you are talking about the linking device. You should be able to use the linking device outside of combat, but not inside of it. If you let me know specifically what other items you are trying to use but can't I can check on them, but if you can use the difficulty changer and appearance items it sounds like things are working properly.
So I think there's a bug going on because after the 4th dungeon I can't talk to Britanny about the 5th dungeon and the other receptionist won't even trigger dialogue, also tried talking to the guy infront to see if it would trigger him getting out of there like in previous versions but still nothing happens so I'm kinda stuck now. I *could* use the skip dungeon but that takes me down to lvl 15 and I don't wanna lose 5 lvls
Sorry for the late reply, I didn't see the notification for several comments on here. I thought this was fixed, but I might have to take another look at it. In the meantime, can you try the "Dungeon 5 Receptionist Bug" option in the debug menu? It might fix your problem. Let me know if it doesn't.
is there any way to transfer my 0.46.9 save onto the 0.48.6 game?
Sorry for the late reply, I didn't see the notification for several comments on here. There's a save transfer guide in the download folder, here's a direct link to the pdf file. https://mega.nz/file/0aBBlYxC#61HzF5aaSjYZiZ9tP8EAVWRTv8cEkrPkr5BWZ0rJPX8 It is a bit of a pain in the ass. If you are unable to get it to work, you can upload your save file alongside your global.rpgsave file, and I can do the transfer for you. It still won't be 100% perfect, but this method does let you port most of your save data. Sorry for the inconvenience.
umm dunion number one in my gamr for some reason was Utley skipped over idk how that happened its now bugged the others
Sorry for the late reply, I didn't see the notification for several comments on here. Did you accidentally use the blue "Dungeon Skip" portal in the hub area? And how are the other dungeon's bugged, are you just unable to start them?
Hey deb, you might want to take a look at this.
It's not the only place where this happens: at the end of the dungeon, after the chase in the "maze", and I recall another place but I don't remember where.
And I can walk almost freely over the walls too
Thanks for letting me know about that, I'll be sure to fix the collision with those objects. When you say it occurs at the end of the dungeon, do you mean the end of the first section there, or at the very end in the boss room?
At the black hole in the wall at the boss room.
For some reason the ones I've found were all at the north walls, so it just looks like I'm climbing the walls to get on top of them
Yeah it's usually north walls that do this. In the pictures you showed, the problem was that the banners I put on the wall were set so that the player could walk over them, which overrides the setting that says "no, you can't walk on these walls." It also happens if I don't put walls under the roof tiles, as by default you can walk onto ceiling tiles from below, for some reason.
downloaded newest build and when I try and launch it in steam it says it’s running but game won’t show or anything
How did you get it to launch in steam? It's not supposed to do that.
that’s how I’ve been playing it this whole time I use one of the proton packs to force its comparability as I do with alot of games I download away from steam
I just download to windows version add it to steam and use the proton compatibility pack
I see. I'm not sure if I can really help with that then. I don't know what proton packs are, or how they work, and I'm not really sure what would suddenly cause that to not work. Could plugins interfere with that?
honestly I’m not sure myself this isn’t first time a build didn’t work with proton packs
So other builds on Crossdressing in Camelot have not worked, but some of them do? Or other builds of other games have not worked? Do you always download it to the same spot on your pc?
I Updated the game to v 0.48 today and it has 38 save files with it. Some of them don't load, some can't go anywhere and look like its for testing
Hey deb, I play the Windows version with my PC and phone and there are diferent "scene viewer"s for each one even tho it's supposed to be the same.
On the computer, when I got to the 3rd dungeon, it just let me watch 2 scenes, but on the phone I go to another place that lets me watch each dungeon, Katie, Beatrice and more. Any idea why it's like this?
Computer:
Phone:
Looks like your computer version of the game is older than the version you downloaded on your phone. The full scene reviewer was added with version 0.47, the latest version, so you probably need to download that.
Oh shit my bad, thanks
I installed the game through the itch.io app. Sometimes when I try to open it, it won't open through the itch.io app. I have to go to the installation location and open it directly. The only way I've been able to fix it is by uninstalling then reinstalling. I think it happens when I close the window with the X at the top. But if I Force Close it through the itch.io app it seems to work fine.
Huh, that's odd. I don't really know anything about how the itch.io app works. If you can open it directly, would it work to just create a shortcut to run the game from instead of using the app, or is the app still preferable to that?
fyi this isnt unique to you, this happens to many different games on itch
Ya I could do that. It's just a little easier to Launch from the app. It also tracks play time, which isn't important but I like it
Yeah I did a quick search on the issue to see if I could find anything but nothing really came up, and given that this apparently happens on other games, it sounds like more of an issue with itch than the game, so I'm not sure if I can do anything about it, especially since it only happens some of the time, I have no idea what would be causing that, sorry.
Thats too bad. Ty for looking into it
What version of the game are you running? (Windows, Web, Mac, or Linux.) Also, when you save, does a save file appear in the save folder of the game? The save folder should appear inside the "www" folder of your game if you are playing on Windows.
I use the Windows version, and solved the problem. Thank you for advice.
等个安卓版
You should be able to play the game on android with JOIPlay.
谢谢😁
I get this every time I open the game. I click OK, and the game runs just fine
Yeah that just kind of happens. RPG Maker MV runs using an older version of nw.js, so the error appears, but it doesn't do anything. Updating the nw.js for the game actually can cause issues, so you can just ignore it.
When I try to run the game on my mac I just get "Failed to load "game" and I cant get anything other than that
If you are running Mac OS 10.16 or later the game will not work, as support for RPG Maker MV ended with that version of the operating system. If you have an earlier OS, you might be able to fix it by moving the game into your "applications" folder. Otherwise, you can try running it through the web version. You will need to apply the following guide to set up your browser to allow the game to run through it though. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...
I've try to run the web version of this game on my Mac, but when I open it, I got a "Failed to load: data/Map004.json".
Generally you need to set up permissions in your web browser to be able to save and load data, which causes them to not run if it's not set up. This link should run you through how to set that up for your browser. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...
Ah, I got it working! Thanks for your help!
I forgot the name of the dungeon, but it's from Alexander and then the second one of his. There is a part with gas, there i lose control over my character and it keeps going back in and out. This way i'm soft locked inside the dungeon and cannot continue the story...
Patch 0.47.6 should fix this issue. With your current save, you will have to go back through the trap one more time, and then it should turn off until you return to the dungeon again. It is supposed to make you lose partial control over your character, as you randomly stumble a space forward in a direction every few seconds, but I didn't realize the event could trigger twice. Thanks for reporting it.
I've encountered a bug with the cursed outfit. Despite going through all transformation scenes, my character still has the hairstyle and -color from before, as well as the same eye color as before.
You probably would have fixed this already, but it's possible that you just need to open and close the menu to update your characters appearance. Otherwise I'll try and take a look at that soon, thanks for reporting it.
Opening and closing the menu changed the hair color and hair style for a few seconds into what they should have been after transformation. But then it switched back to the incorrect hair and stayed that way. Regardless of reloading or restarting the game. Plus, the equipment menu showed "Black Hair 4" (I think it was 4) to be equipped, not purple hair. As if changing the hairstyle after character creation broke something.
That extra info helped, thanks. It looks like this error came from the fact that the paperdoll wasn't in the game when this transformation was first added. It looks like I attempted to fix this, and the transformation works after the first time your hair changes, but when it changes the final time it bugged something out. It should be fixed with patch 0.47.5. The fix doesn't work retroactively, but you should be able to fix it yourself by visiting the Salon and just selecting the purple color and long hair style. (Salon is unlocked once you have over 60 femininity, and is under the town locations, if you didn't know. Sorry for the inconvenience.)
As for the eye color, that actually won't change. The way the expression system is set up requires for the eyes to be included, and the expression system can't account for different possible player appearances in the details of the expressions themselves, so hair and skin color work, but eye color does not.
I'm glad I could help :D I tried fixing the hair color via the Salon, but purple wasn't available for me. Also, wasn't the eye colour supposed to change with the outfit transformation? I remember it changing in earlier builds.
Purple is under the "more colors" option. It's the last hair color. And the eye color change might have worked before the paperdoll was implemented. I used to use a plugin with default RPG Maker assets for the characters appearance, which didn't have expressions, and therefore didn't have the eye color limitation.
Question: one of the images presented here shows standing sex with a futa orc. But what exactly(!) do I have to do in the game to see it? Unfortunately, the walkthrough I've been able to find is way too vague and probably incomplete.
Lose to the boss in the first dungeon for that scene. You can also check the scene reviewer for many of these, it is just for the scenes with artwork, and all the art for each dungeon unlocks after you clear it.
Yeah, I discovered that a bit later by purposefully losing to her. It's a pretty nice scene, wish there were a similar one with randomly encountered orcs or when napping in one of the rooms, only more consently and intimately. Like a possible variation from being caught napping by the futa orc :)
Gosto muito desse jogo só gostaria mais que o personagem fosse masculino
hi, i've strated playing yesterday and i've already beat the 1st dungeon, when i realised that i have probably some bug and i can't find any solution, so i've decided to write it here. I noticed i didin't get any pictures (screen is always black) when having a scene, i'm just getting text message but the background is perma black, for ex. (through whole dungeon 1 i didn't get any pictures while having a scene, but im not sure if there should be any, so i just played, and didn't bother). I guess i've got everything correct to elven village? But after that nothing is showing besides check appearance and fighting characters (lizardmen), i've tried to use debugger to erase pictures but it didn't work so i guess it's not the problem. Please help i'm using 47.0 version downloaded through tfgames, thanks!
Probably not a bug. The game was developed for a few years before I was able to start commissioning art, so many scenes do not have art and just show a black screen instead. There are several scenes with art in most areas (like the first dungeon for example), but you may have missed them. You can use the scene reviewer in Elmgar to view any scenes with artwork you may have missed from the first dungeon after clearing it. (The scene reviewer is only for scenes with art.) If the scenes in the reviewer aren't showing art then there may be a bug going on.
Actually, You were right I've just missed them, anyway thanks, and thanks for such a great game! Ps. It would be great if You could add nipple piercing on the paper doll if taken.
Hi! So I seem to be getting an error message saying that the given key is not in the dictionary after filling out the spaces and trying to download the save. Any ideas?
I originally thought this was just from porting over too many variables at once (and it still can be, in which case you just need to copy over the "VariablesData" part twice,) but I've found that getting rid of variables without replacing them with a new value also does this, and the game assigns a new variable to track if your save is from before or after I added in this transfer method, so it can run an important function after you load into your updated save.
The important part is that when you are copying VariablesData, you need to not replace the part that reads "1132":1.0} in your new save. Instead, change this to "1132":0.0} So you'd copy all of your variables from the old save, but only replace up until the last variable (1132) in the new save. You may also need to add a comma after the variable that shows up right before "1132":1.0} Sorry for how confusing this is, I've updated the guide now to include that part.
Ahh I see. Well, I got a bit impatient and just used the skip dungeon and used the save editor to give myself a bunch of gold so it's all mostly fine. Just wanted to see the new content.
And yeah I figured the problem was in te variable part somewhere cuz I individually copy pasted and downloaded the saves and it broke once I copy pasted the variables. Didn't know how to fix it though so.
Thanks for the help mate! I've done some IT stuff so I know this shit is so confusing sometimes. Coding can be such a pain when the entire thing bugs out for a simple thing like a comma.
Also, could you please update the walkthrough? I think its a bit out of date right?
I can check, as it's probably slightly out of date, but keep in mind that it's only intended to keep track of scenes with special requirements to view. Most enemy defeat scenes, for example, aren't on there, because the requirement is simply to lose to the enemy. If there's a particular scene you are wondering about I can just tell you directly as well. Thanks for pointing out that issue with the save transfer so I could update the guide.
Ahh I see. Alright thank you. I was just asking cuz you said some names like Evelyn, Adeline, Cassandra and stuff and I kinda forgot who they were. But its all good for now. Figured it out. Though if I am not mistaken I don't think you can fight Evelyn again in 47.1. Pretty sure I got the patch. Also is the discord for patreons only?
Oh, it's perfectly functional in version 0.47.1, the trick is that I somehow went and removed it from 0.47.2 and 0.47.3. So it's been re-added in 0.47.4 lol, thanks for pointing that out. The discord is for patrons only to prevent me from having to deal with being spammed or anything like that. I can send you an invite if you dm me on pretty much any other website, because itch is the only one that doesn't have that functionality. My username on discord is stickyickycic
Look in the download folder. There is instructions to convert your saves.
Yeah as Sypho said, if you are loading an old save you will need to follow up instructions on how to convert your save to a new file, or start a new game. Unfortunately a new plugin I added with this update broke saves. Here is a link to the guide. https://mega.nz/file/Vagw1IKZ#61HzF5aaSjYZiZ9tP8EAVWRTv8cEkrPkr5BWZ0rJPX8
btw this is as I start the game
Like before reaching the main menu? If it's before reaching the main menu, have you played previous versions of the game on JOIPlay, or have you played other RPG Maker MV games on JOIPlay? Just to try and rule out possible causes of the issue.
yes,this is as soon I start the game before any menu,I have played other rpg maker games and havent had similar issues before.
I'll try and look into this soon, thanks for reporting it.
Alright, I think I've discovered the problem. In JOIPlay, hold your finger down on the icon to launch the game for a second or two and release, which opens a bunch of options for the game. Then click on "settings", and ensure "Allow External Modules" is off. I found a similar post that commented saying that setting should be off, and when I turned it on for my device, it caused the exact same error as the one you are getting, so turning that off has a good chance of fixing it. A related fix just in case is to also make sure "NWJSAPI" is on. And I'll just add that "Allow External Modules" was off by default for me, so you might want to check if you have that set to on by default and turn it off, unless you needed to turn it on for other games for whatever reason. If that doesn't work let me know, thanks.
Tried using my save from the previous version and I got an error message:
TypeError: Cannot read property 'length' of undefined
at Scene_Map.createVarBars (Galv_VariableBar.js:135:43)
at Scene_Map.createDisplayObjects (Galv_VariableBar.js:122:7
at Scene_Map.onMapLoaded (rpg_scenes.js:571:10)
at Scene_Map.onMapLoaded (GALV_CamControl.js:195:32)
at Scene_Map.onMapLoaded (Shaz_TileChanger.js:287:34)
at Scene_Map.onMapLoaded (OcRam_Layers.js:31:132)
at Scene_Map.isReady (rpg_scenes.js:561:14)
at Function.SceneManager.updateScene (rpg_managers.js:2018:48)
at Function.SceneManager.updateMain (rpg_managers.js:1983:18)
at Function.SceneManager.update (rpg_managers.js:1907:14)
The instructions to fix it are in the download folder.
And what if there is no download folder because I'm doing it through the Itch application?
Good point, and I forgot to mention that the update broke saves, which I definitely should of done. Here's a link for the save data transfer guide. https://mega.nz/file/Vagw1IKZ#61HzF5aaSjYZiZ9tP8EAVWRTv8cEkrPkr5BWZ0rJPX8